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Core contributor, CreatureLabs · Simulation

[🦑] Steal an Animal

A competitive simulator where players build up their own plots with animals, buy from a shared conveyor, or raid rival bases to steal them.

[🦑] Steal an Animal gameplay
Visits
2.4M
Favorites
177.2K
Likes
10.7K
Rating
97%
Badges earned
1.3M
Server size
8 players
Updated
Jan 2, 2026

My contribution

  • Built the game framework and the full core loop
  • Built plot-based saving and loading for player bases
  • Built the stealing logic and the conveyor that sells animals
  • Built the rarity tiers and randomized spawning
  • Built rebirths, shops, and timed events
  • Scripted troll tools, including a synchronized slap
  • Simulator
  • Pets
  • Multiplayer

The game

Players manage their own plot of animals. They can buy animals honestly from a shared conveyor, or break into other players’ bases and take theirs, using troll tools like the slap to stun rivals.

Built by CreatureLabs, a small indie team, where I was one of the core contributors.

What I built

  • Core loop and framework. The structure the rest of the game runs on.
  • Bases. Saving and loading each player’s plot.
  • Stealing and the conveyor. How animals are bought, carried, and stolen.
  • Rarity and spawning. Rarity tiers and randomized spawns.
  • Progression. Rebirths, shops, and timed events.
  • Troll tools. Tools such as the slap, kept in sync for every player.