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Programmer · Sunday Studios · Social

Pulau Indo 18+

Core systems for a large social hangout with voice chat, minigames, and server-wide events.

Pulau Indo 18+ gameplay
Visits
1.7M
Favorites
5.4K
Likes
2.7K
Rating
94%
Badges earned
314.5K
Server size
50 players
Updated
Aug 16, 2026

My contribution

  • Architected the core system the rest of the game is built on
  • Built the fishing, billiards, and shadow-boxing minigames
  • Built direct donations between players and the server
  • Integrated real-time logic for full-scale server raid events
  • Kept player data in sync across sessions
  • Social
  • Multiplayer
  • Minigames
  • Monetization

The brief

A social hangout keeps players by giving them many things to do together in one server. The game needed a core that many small features could plug into without each one reinventing player state, networking, and saving.

What I built

  • A shared core. One place owns player data, one path carries client requests, and every feature registers against it. New minigames reuse the same plumbing.
  • Minigames. Fishing, billiards, and shadow boxing, each with its own rules but sharing session handling and rewards.
  • Donations. Players can support each other and the server directly.
  • Raid events. Server-wide events that every player in the server sees and takes part in at the same moment.