Programmer · Unictive · Simulation
[BETA] Angkringan Tycoon
An Indonesian street-food tycoon. Players build up an angkringan stall, serve a queue of customers, and discover new ingredients and menus as they grow.
![[BETA] Angkringan Tycoon gameplay](/_astro/noFilter_1mVf5W.webp)
- Visits
- 284
- Favorites
- 4
- Likes
- 6
- Rating
- 86%
- Badges earned
- 154
- Server size
- 6 players
- Updated
- Nov 6, 2026
My contribution
- Built server-side systems and game mechanics as one of the main programmers
- Built plots with build tiers bought on a hex grid
- Built customer queues per station, orders, and cooking at the stove
- Built stages, daily quests, and progression quests
- Built ingredient and menu discovery, including menu mutations
- Built titles, offline earnings, and the audio system, on the Twill framework
The game
A tycoon set around an angkringan, the Indonesian street-food stall. Players claim a plot, build their stall tier by tier, and cook for the customers who queue at each station. New ingredients and menus open up as the stall grows. In development by Favor Inked, a team at Unictive.
What I built
I am one of the programmers on the team, with a large share of the server side: the systems and mechanics the rest of the game runs on.
- Plots and building. Claiming a plot and buying build tiers and components on a hex grid.
- Customers and cooking. A queue of NPC customers at every station, orders, and cooking at the stove.
- Progression. Stages, daily quests, and progression quests.
- Discovery. Ingredients and menus to discover, and menu mutations fused from mutated ingredients.
- Around the loop. Titles on name tags, earnings while away, and background music and sound effects.
Built on Twill, my open-source Roblox framework.
![[BETA] Angkringan Tycoon screenshot 2](/_astro/noFilter_16WU2g.webp)
![[BETA] Angkringan Tycoon screenshot 3](/_astro/noFilter_Z1s1YRu.webp)
![[BETA] Angkringan Tycoon screenshot 4](/_astro/noFilter_1aXfcl.webp)