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Programmer · Unictive · Obby & Platformer

Paddle Pop: Milkiverse

A branded adventure for Paddle Pop, built from the client's brand guidelines to a live game.

Paddle Pop: Milkiverse gameplay
Visits
61.8K
Favorites
191
Likes
36
Rating
90%
Server size
50 players
Updated
Jul 21, 2026

My contribution

  • Turned the client's brand guidelines into gameplay mechanics
  • Programmed core game logic across three adventure zones
  • Built collection and reward loops for sticks and blind boxes
  • Built responsive user interfaces and reliable player data saving
  • Brand
  • Adventure
  • Collectibles

The brief

Paddle Pop wanted its world on Roblox. The game had to feel like the brand, play well on phones, and ship on a fixed production date.

What I built

  • Brand into mechanics. Collecting ice cream and sticks and opening blind boxes come straight from the product, so players learn the brand by playing.
  • Three zones. Each zone has its own obstacles and rewards on top of one shared progression.
  • Data that survives. Collections and progress save reliably between sessions.
  • Performance. Tuned for phones first, where most of the audience plays.