Programmer · Unictive · Obby & Platformer
Paddle Pop: Milkiverse
A branded adventure for Paddle Pop, built from the client's brand guidelines to a live game.

- Visits
- 61.8K
- Favorites
- 191
- Likes
- 36
- Rating
- 90%
- Server size
- 50 players
- Updated
- Jul 21, 2026
My contribution
- Turned the client's brand guidelines into gameplay mechanics
- Programmed core game logic across three adventure zones
- Built collection and reward loops for sticks and blind boxes
- Built responsive user interfaces and reliable player data saving
The brief
Paddle Pop wanted its world on Roblox. The game had to feel like the brand, play well on phones, and ship on a fixed production date.
What I built
- Brand into mechanics. Collecting ice cream and sticks and opening blind boxes come straight from the product, so players learn the brand by playing.
- Three zones. Each zone has its own obstacles and rewards on top of one shared progression.
- Data that survives. Collections and progress save reliably between sessions.
- Performance. Tuned for phones first, where most of the audience plays.


